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Channeling Feat: Breaking a Shield (by Kevin Binswanger)

Once per combat round as a move action (or once a minute outside of combat), a shielded channeler may make an additional Will save against the shield weave being held against them. If the weave is maintained, the Will save has a –4 circumstance penalty, and a tied-off weave has a –2 circumstance penalty to the save. Failure means that the character did not break the shield and cannot access the One Power.

 

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