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Battle Cry ] Dream Capture ] [ Expanded Old Blood Feats ] Sense Ta'veren ]

Lost Ability Feat: Expanded Old Blood Feats (by Grey Danvar)

This system of feats builds upon the '1d6 Old Blood' mechanic. In addition to the listed benefits, each feat grants you an additional numeral on all Old Blood rolls. Example: Janos wishes to call the Old Blood to see if he can recall any information about a Gholam, since he possesses the Thorn in the Foot feat he would succeed on a roll of 1 or 2 on a d6.

Thorn in the Foot [Old Blood]

Prerequisite: Old Blood
Benefit: When fighting Shadowspawn, you gain +2 to hit and +2 damage. This bonus is against all Shadowspawn.

Knowing the Shadow [Old Blood]

Prerequisite: Old Blood
Benefit: You gain a +2 dodge bonus to your Defense against all Shadowspawn.

Bramble in the Hand [Old Blood]

Prerequisite: Old Blood
Benefit: When fighting Shadowspawn you gain the benefit of the Power Attack feat. If you already possess the Power Attack feat, you gain a +3 bonus on damage rolls for every -2 penalty taken.

Sense the Shadow [Old Blood]

Prerequisite: Old Blood
Benefit: You gain Sense Shadowspawn as an extraordinary ability usable at will. This ability works as if you were a channeler equal to your character level.

Stalwart against the Shadow [Old Blood]

Prerequisite: Old Blood
Benefit: You gain +4 to all saving throws against Shadowspawn effects and attacks.

Intuitive Lore [Old Blood]

Prerequisite: Old Blood
Benefit: You add your wisdom modifier to all knowledge skills checks in addition to your intelligence modifier.

Smite Shadowspawn [Old Blood]

Prerequisite: Old Blood
Benefit: Once per day you may attempt to smite Shadowspawn with one normal melee attack. You add your Charisma modifier (if positive) to your attack roll, and deal one extra point of damage per level. This feat may be selected multiple times, each time giving you an additional Smite attempt per day.

Weaver Blood [Old Blood]

Prerequisite: Old Blood, Channeler 1+
Benefit: For the purpose of determining bonus weaves and the saving throw DC of weaves you cast, treat your applicable score for the DC to resist your weaves as two points higher. Eg. Wisdom for Wilder, and Intelligence for Initiate.

Lost Weave [Old Blood]

Prerequisite: Old Blood, Channeler 1+
Benefit: You recall one lost weave. The weave selected can be no higher than two levels above your maximum weave slot.

Lore of the Ages [Old Blood]

Prerequisite: Old Blood
Benefit: All ranks spent in knowledge skills are treated as 2 ranks. Your maximum ranks still apply as normal.

Read the Blood [Old Blood]

Prerequisite: Old Blood
Benefit: You have an intuitive knowledge of the actions and behaviors of other individuals due to the insights that can only be gained through the Old Blood.

You may only use this ability once per individual, and only when they target you with a Bluff, Diplomacy, or Intimidate skill check. You must declare you are using this feat before rolling your opposed Sense Motive check. Depending on the degree success (the number by which you beat your opposed DC) several benefits may be gained. Note: If you do not win your check, you gain no benefit.

 

5 You gain a +2 to all opposed skill checks.
10 You gain a +1 to all attack rolls.
15 You may take 10 on all opposed skill checks.
20 You gain a favor, as per the Call in a Favor ability of the Noble class on page 55 of the WoTRPG.

Fated Item [Old Blood]

Prerequisite: Old Blood
Benefit: You are inextricably tied to an item of power or significance. This item may be any item, be it a weapon, or something more mundane. The exact powers, abilities, and history of this item must be worked out between you and your GM. Perhaps you already possess this item, or perhaps you may quest for it; these issues are at GM discretion.

 

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