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Cuebiyar’al’shar (by Matthew Reurink)

In some, the Old Blood flows through their veins. For a few rare individuals, this flow is a torrent. They are the ones from ages past who have thwarted the forces of evil, and stood against the dark to the bitter end. As the Last Battle approaches, they shall become crusaders of the light; for the forces of the Dark One fear few more than their bitterest and most hated enemies of the past. These enemies of the shadow carry the might of all the ages before, the strength of will to stand against what must yet come. These people are the Cuebiyar’al’shar, the Soul of the Blood.

Hit Die: d8

Requirements: To qualify to become Cuebiyar’al’shar, a hero must fulfill all the following criteria:

  • Background: Human

  • Base Attack: +3

  • Skills: Intimidate 8 Ranks, Knowledge (History) 6 Ranks, Knowledge (Local) 4 Ranks.

  • Feats: Old Blood, Heroic Surge.

  • Special: You must have successfully called on the Old Blood more than once.

Class Skills: The following are the class skills for the Cuebiyar’al’shar: Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (any) (Int), Profession (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (Old Tongue) (Int), Tumble (Dex).

Skill Points at Each Level: 4+ Int Modifier.

... this flow is a torrent.


Level BAB Fort Ref Will Def Rep Special
1st +0 +1 +1 +1 +1 +1 Bonus Old Blood Feat, The True Blood
2nd +1 +2 +2 +2 +2 +0 The Old Blood Calls
3rd +2 +2 +2 +2 +2 +1 Bonus Old Blood Feat
4th +3 +3 +2 +3 +2 +0 Wisdom of the Ages
5th +3 +3 +3 +3 +3 +1 Mia Dovienya
6th +4 +4 +3 +4 +3 +0 Might of the Ages
7th +5 +4 +4 +4 +4 +1 Bonus Old Blood Feat
8th +6 +5 +4 +5 +4 +0 What Was Lost Comes Again
9th +6 +5 +4 +5 +4 +1 Bonus Old Blood Feat
10th +7 +6 +5 +6 +5 +0 The Old Blood Sings


Class Features: All of the following are class features for Cuebiyar’al’shar.

Weapon and armor Proficiency: The Cuebiyar’al’shar gains proficiency with a weapon of your choice. The Cuebiyar’al’shar gains no proficiency with any shields or armor.

The True Blood: The Cuebiyar’al’shar gains Living History as a Bonus Feat.

The Old Blood Calls: In time, the Cuebiyar’al’shar is able to call on the Old Blood more and more often, and with more ease. The Cuebiyar’al’shar is able to call on the Old Blood a number of times per session equal to his level. If you have used the Old Blood to call on extra ranks of skill, you may not do so again until the duration of those skills called on expires. (Example: if you use the Old Blood to gain ranks in Decipher script, you may not gain any more bonus ranks from Old Blood until the extra ranks from Decipher Script are gone).

Wisdom of the Ages: You have found it to be easier to call on the knowledge of your ancestors. When using the Old Blood to call on knowledge, you get a +5 bonus to your Lore check.

Mia Dovienya: In order to succeed in the epic war against the Shadow, you have learned that to win, you must take chances. You gain The Dark One's Own Luck as a bonus feat.

The Might of the Ages: You gain an unquenchable  hatred of shadowspawn, and fight them with the ferocity of your ancestors. The Cuebiyar’al’shar gains +1 to his multiplier and threat range of all his weapons when fighting shadowspawn.

What Was Lost Comes Again: The old blood courses so strongly through the Cuebiyar’al’shar, that he can call upon the abilities of his ancestors. When the Cuebiyar’al’shar calls upon the Old Blood, he may now choose to temporarily gain a feat of his choice. He must meet all the normal requirements of that feat in order to take it. To attempt to gain a feat he rolls d%.

01-50 No result
51-80 The Cuebiyar’al’shar gains an Old Blood Feat of his choice
81-00 The Cuebiyar’al’shar gains any feat of his choice

You gain the bonus feat for 1d6 rounds, and you cannot gain more than one temporary feat at a time.

The Old Blood Sings: You are now one with the old blood. You can call upon it at will and with ease. You may call upon the old Blood as a free action, and you gain a +2 circumstance bonus to reputation while in your homeland.

Bonus Old Blood Feats: Whenever the Cuebiyar’al’shar gain a Bonus Old Blood feat, choose a feat from this list:


Thorn in the Foot Bramble in the Hand Smite Shadowspawn
Sense the Shadow Stalwart against the Shadow Knowing the Shadow
Lore of the Ages Intuitive Lore Read the Blood
Weaver Blood Lost Weave Fated Item

These feats can be found on the Expanded Old Blood feats page (and in UtDB).


Lost To The Old Blood

Those who possess the Old Blood strongly enough find themselves struggling with their sense of identity. In time, their own memories become foggy, and eventually blur into obscurity to join the countless memories of other lives that reside within them. Eventually they don’t even realize this has happened. To them, this is the way it has always been.

Each time the player calls upon the Old Blood he must make a Will save (DC 12+ the number of times they have called upon the Old Blood today). If they fail, they gain 1 point of Lost to the Old Blood. As they gain points in LttOB, triggers become available that cause the Old Blood to become active. This often occurs without the player's knowledge, since their memories are not leading them to believe otherwise. When a new trigger becomes available, the old ones do not become inactive. To determine if an event listed causes a trigger, the GM rolls a d8. On a 1, LttOB triggers the effect that corresponds with the trigger.

Lost to the Old Blood chart:

LttOB Points Triggers Effects
1-10 None None
11-22 Opposed Charisma Check Old Grudge
23-35 Failed attempt to call on Old Blood Bad Memories
36-48 Any Bluff, Diplomacy, Gather Information, or Perform Check Speak Old Tongue
49+ Any Knowledge Check Old Knowledge

Old Grudge: You recall a feud between your people and the target's that happened long ago (even if the target actually is in no way affiliated with the feud). You become intolerant of the other person, and receive a -4 on all diplomacy checks with him.
Example: You recall a Grudge between your kingdom and what kingdom is now Tear. You become hostile towards the target because you recall the grudge. While this is happening, you are unaware of the fact that the person is not even from Tear.

Dovie'andi se tovya sagain.Bad Memories: You relive gruesome or frightening scenes from the past, most likely battle scenes, or massacres.

Speak Old Tongue: While talking, you slip into the Old Tongue. You are unaware of having done this. The message is more than likely lost on anyone who cannot speak in the Old Tongue.

Old Knowledge: When making a knowledge check, you recall information that is no longer relevant to the present.
Example: You make a successful Knowledge (Royalty and Nobility) check to recall who is currently ruling Murandy, but instead recall who ruled that region 1750 years ago. Old Knowledge does not affect Knowledge (History) checks that involve events more than 100 years old.




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