[ Cha Faile ] [ Court Bard ] [ Cuebiyar’al’shar ] [ Eagle-Eyed Archer ] [ Knifeman ] [ Scout ] [ Shen al Calhar ] [ Way-Maker ]
Cuebiyar’al’shar
(by Matthew
Reurink)
In some, the
Old Blood flows through their veins. For a few rare individuals, this flow
is a torrent. They are the ones from ages past who have thwarted the
forces of evil, and stood against the dark to the bitter end. As the Last
Battle approaches, they shall become crusaders of the light; for the
forces of the Dark One fear few more than their bitterest and most hated
enemies of the past. These enemies of the shadow carry the might of all
the ages before, the strength of will to stand against what must yet come.
These people are the Cuebiyar’al’shar, the Soul of the Blood.
Hit
Die: d8
Requirements:
To qualify to become Cuebiyar’al’shar, a hero must fulfill all the
following criteria:
-
Background: Human
-
Base Attack: +3
-
Skills: Intimidate 8 Ranks, Knowledge (History) 6 Ranks, Knowledge
(Local) 4 Ranks.
-
Feats: Old Blood, Heroic Surge.
-
Special: You must have successfully called on the Old Blood more
than once.
Class
Skills: The following are the class skills for the
Cuebiyar’al’shar: Balance (Dex), Bluff (Cha), Concentration
(Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle
Animal (Cha), Intimidate (Cha), Knowledge (any) (Int), Profession (Wis),
Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (Old
Tongue) (Int), Tumble (Dex).
Skill Points at Each Level: 4+ Int
Modifier.
|
|
Level |
BAB |
Fort |
Ref |
Will |
Def |
Rep |
Special |
1st |
+0 |
+1 |
+1 |
+1 |
+1 |
+1 |
Bonus Old
Blood Feat, The True Blood |
2nd |
+1 |
+2 |
+2 |
+2 |
+2 |
+0 |
The Old Blood
Calls |
3rd |
+2 |
+2 |
+2 |
+2 |
+2 |
+1 |
Bonus Old
Blood Feat |
4th |
+3 |
+3 |
+2 |
+3 |
+2 |
+0 |
Wisdom of the
Ages |
5th |
+3 |
+3 |
+3 |
+3 |
+3 |
+1 |
Mia Dovienya |
6th |
+4 |
+4 |
+3 |
+4 |
+3 |
+0 |
Might of the
Ages |
7th |
+5 |
+4 |
+4 |
+4 |
+4 |
+1 |
Bonus Old
Blood Feat |
8th |
+6 |
+5 |
+4 |
+5 |
+4 |
+0 |
What Was Lost
Comes Again |
9th |
+6 |
+5 |
+4 |
+5 |
+4 |
+1 |
Bonus Old
Blood Feat |
10th |
+7 |
+6 |
+5 |
+6 |
+5 |
+0 |
The Old Blood
Sings |
Class
Features: All of the
following are class features for Cuebiyar’al’shar.
Weapon and armor Proficiency: The Cuebiyar’al’shar gains
proficiency with a weapon of your choice. The Cuebiyar’al’shar gains
no proficiency with any shields or armor.
The True Blood: The Cuebiyar’al’shar gains Living History as a
Bonus Feat.
The Old Blood Calls: In time, the Cuebiyar’al’shar is able to
call on the Old Blood more and more often, and with more ease. The
Cuebiyar’al’shar is able to call on the Old Blood a number of times
per session equal to his level. If you have used the Old Blood to call on
extra ranks of skill, you may not do so again until the duration of those
skills called on expires. (Example: if you use the Old Blood to gain ranks
in Decipher script, you may not gain any more bonus ranks from Old Blood
until the extra ranks from Decipher Script are gone).
Wisdom of the Ages: You have found it to be easier to call on the
knowledge of your ancestors. When using the Old Blood to call on
knowledge, you get a +5 bonus to your Lore check.
Mia
Dovienya: In order
to succeed in the epic war against the Shadow, you have learned that to
win, you must take chances. You gain The Dark One's Own Luck as a bonus
feat.
The Might of the Ages: You gain an unquenchable hatred of shadowspawn, and fight
them with the ferocity of your ancestors. The Cuebiyar’al’shar gains
+1 to his multiplier and threat range of all his weapons when fighting
shadowspawn. |
What
Was Lost Comes Again: The old blood courses so strongly through the
Cuebiyar’al’shar, that he can call upon the abilities of his
ancestors. When the Cuebiyar’al’shar calls upon the Old Blood, he may
now choose to temporarily gain a feat of his choice. He must meet all the
normal requirements of that feat in order to take it. To attempt to gain a
feat he rolls d%.
01-50 |
No result |
51-80 |
The
Cuebiyar’al’shar gains an Old Blood Feat of his choice |
81-00 |
The
Cuebiyar’al’shar gains any feat of his choice |
You gain the
bonus feat for 1d6 rounds, and you cannot gain more than one temporary
feat at a time.
The Old Blood Sings: You are now one with the old blood. You can
call upon it at will and with ease. You may call upon the old Blood as a free action, and you gain
a +2 circumstance bonus to reputation while in your homeland.
Bonus Old Blood Feats: Whenever the Cuebiyar’al’shar gain a
Bonus Old Blood feat, choose a feat from this list:
Thorn in the
Foot |
Bramble in the Hand |
Smite
Shadowspawn |
Sense the
Shadow |
Stalwart against the
Shadow |
Knowing
the Shadow |
Lore
of the Ages |
Intuitive
Lore |
Read the
Blood |
Weaver
Blood |
Lost
Weave |
Fated
Item |
These
feats can be found on the Expanded
Old Blood feats page (and in UtDB). |
Lost To The
Old Blood
Those who
possess the Old Blood strongly enough find themselves struggling with
their sense of identity. In time, their own memories become foggy, and
eventually blur into obscurity to join the countless memories of other
lives that reside within them. Eventually they don’t even realize this
has happened. To them, this is the way it has always been.
Each time the player calls upon the Old Blood he must make a Will save
(DC 12+ the number of times they have called upon the Old Blood today).
If they fail, they gain 1 point of Lost to the Old Blood. As they gain
points in LttOB, triggers become available that cause the Old Blood to
become active. This often occurs without the player's knowledge, since
their memories are not leading them to believe otherwise. When a new
trigger becomes available, the old ones do not become inactive. To
determine if an event listed causes a trigger, the GM rolls a d8. On a
1, LttOB triggers the effect that corresponds with the trigger.
Lost to the Old Blood chart:
LttOB
Points |
Triggers |
Effects |
1-10 |
None |
None |
11-22 |
Opposed
Charisma Check |
Old
Grudge |
23-35 |
Failed
attempt to call on Old Blood |
Bad
Memories |
36-48 |
Any
Bluff, Diplomacy, Gather Information, or Perform Check |
Speak Old
Tongue |
49+ |
Any
Knowledge Check |
Old
Knowledge |
|
Descriptions:
Old
Grudge: You recall a feud between your people and the target's that
happened long ago (even if the target actually is in no way affiliated
with the feud). You become intolerant of the other person, and receive a
-4 on all diplomacy checks with him.
Example: You recall a Grudge between your kingdom and what
kingdom is now Tear. You become hostile towards the target because you
recall the grudge. While this is happening, you are unaware of the fact
that the person is not even from Tear.
Bad
Memories: You relive gruesome or frightening scenes from the past,
most likely battle scenes, or massacres.
Speak Old Tongue: While talking, you slip into the Old Tongue.
You are unaware of having done this. The message is more than likely
lost on anyone who cannot speak in the Old Tongue.
Old Knowledge: When making a knowledge check, you recall
information that is no longer relevant to the present.
Example: You make a successful Knowledge (Royalty and
Nobility) check to recall who is currently ruling Murandy, but instead
recall who ruled that region 1750 years ago. Old Knowledge does not
affect Knowledge (History) checks that involve events more than 100
years old. |
|