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TER'ANGREAL

Adornments of Vaerlin Sha'raelle

Activation: Wear (channeler only)
Affinities:
None
Size:
Small
Weight:
2 lb.
Occurrence:
Rare

The Adornments of Vaerlin Sha’raelle, a set of linked, matching ter’angreal, consists of a finger-ring, a belt of leather and gold set with gems, a bracelet set with gems complementing the belt, and a gem-studded necklace that matches them both. Although the Aes Sedai as yet remain uncertain of these objects’ nature, powers, and origin, some of the more scholarly sisters believe them to be the Adornments of Vaerlin Sha’raelle, who is thought to be an Aes Sedai from the time of the Breaking. According to the records of the Tower, the Adornments function only if worn together. That information is not entirely true, though. Individually, the items do have effects, although they are fairly subtle. These effects are given below.

When all of the Adornments are worn together, however, the true strength of this ter’angreal comes to light. All of the effects below are tripled.

Belt: Increases the wearer’s Defense by +1.

Bracelet: Grants the wearer a +2 competence bonus on damage dealt by melee attacks against Shadowspawn.

Ring: Provides a +1 resistance bonus on all saving throws and an additional +1 bonus on Will saving throws to resist the powers of Shadowspawn.

Necklace: Increases the damage caused by all weaves used to injure Shadowspawn, Friends of the Dark, and other servants of the Shadow by 1d6 points.

Some records say Vaerlin Sha’raelle created a second set of Adornments with additional powers, but if so, they were not among the Ebou Dar hoard.

Affinity Talismans
(by Randy Madden)

Activation: Wear
Affinities:
Varies
Size:
Small
Weight:
1 lb.
Occurrence:
Common

These ter’angreal are common, but often go unnoted. In the Age of Legends, these were used to teach young channelers the feel of the different Affinities. Some are still used for that purpose. Though simple and weak, these small talismans are often under appreciated.

Description: Affinity talismans come in many different shapes and designs, but are associated with the Affinity they represent. A Fire Talisman might appear as a ruby brooch, while a Water Talisman might be a string of pearls.

Affinity Talismans grant their user the Feat: Extra Affinity X. Only for the Affinity they represent and only while held or worn.

Anchors
(by John Bornicke)

Activation: Wield or carry
Affinities:
None
Size:
Varies
Weight:
Varies
Occurrence:
Common

These ter’angreal were used during the Age of Legends to teach novice users of the One Power how to hold multiple weaves at once and to assist in casting when the channeler became distracted.

Anchors come in many different shapes, often appearing as jewelry or small statues. These ter’angreal allow the user to hold one weave as if he had the Multiweave feat without requiring a Concentration check, regardless of the circumstances. The user must still hold saidin or saidar and must remain in contact with the item.

Chalice of Safety

Activation: Wield
Affinities:
None
Size:
Small
Weight:
1 lb.
Occurrence:
Rare

The Chalice of Safety is a ter’angreal that also comes in the shape of many other utensils designed for holding or consuming food and drink. It automatically detects and neutralizes poison. The person eating or drinking from it may still taste the poison (and thus realize someone tried to kill him), but it has no effect on her. On the other hand, if she tries to consume any beneficial drugs or medicines using the chalice, they, too, have no effect on her.

Most Chalices of Safety are made of precious metals and adorned with etching, gems, enamel, or other decorations. Some, however, resemble common utensils.

Chimes of Jen’Hadar
(by John Bornicke)

Activation: Wield
Affinities
: None
Size
: Small
Weight
: 4 pounds
Occurrence
: Unique

This ter’angreal consists of a 2 ft. tall crescent made of a silver-like substance with four 1 ft. long hollow cylinders hanging from it in succession. Written along the side of the crescent in the Old Tongue is "Silence sings the safety of the world". On each of the four chimes is the ancient symbol of the Aes Sedai.

This ter’angreal is activated when a man channels saidin within 400 ft. The chimes will sing out with a clear, soft tone, easily heard by anyone within 60 feet. The chimes will make no sound if actually struck.

Earring of Luck
(by Mark Etter)

Activation: Wear
Affinities: None
Size:
Diminutive
Weight:
Negligible
Occurrence:
Very Rare

Very few of these silver earrings were ever made. They are linked by a small chain that connects to a small stud, which is worn on the upper part of the ear. While worn, the earring grants the wearer a +1 bonus to all saves and increases the user’s defense by one.

Focal Lens
(by John Bornicke)

Activation: Wear
Affinities
: None
Size
: Tiny
Weight
: 1 lb.
Occurrence
: Rare

Little mention of these ter’angreal exists in the surviving documents of the Tower library, and until recently, no actual example of these devices was thought to still exist. It is assumed that these items were made in a variety of shapes and designs suited to the bearer.

The one focal lens that has been discovered is a sturdy bronze bracer, 6 in. in length with a raised stag across the upper surface.

Each focal lens comes with a power rating similar to an angreal or sa’angreal. When held or worn, they allow the channeler to extend the range increment of any spell cast at a lower level than the power rating of the lens. For example, a lens with a rating of 4 will extend the range of any weave cast at 4th level or lower. No weave may be extended beyond Long range.

Heightened Senses Amulet
(by Kevin Binswanger)

Activation: Wear
Size:
Small
Weight:
2 lb.
Occurrence:
Rare

Ter’angreal of this type may vary slightly in appearance, but all have the same attributes. They are small circles, usually porcelain, in the design of the ancient symbol of the Aes Sedai. They are worn about the neck on a chain or rope of some sort; this rope or chain is part of the ter’angreal.

While wearing the amulet, anyone, channeler or not, gains the ability Power-Heightened Senses (p. 97). This does not stack with anyone actually having the feat and holding the True Source.

Helm of Majesty

Activation: Wear
Affinities:
None
Size:
Small
Weight:
2 lb.
Occurrence:
Unique

The Helm of Majesty is a ter’angreal that resembles a standard military helm made of metal feathers. It enhances the wearer’s leadership and morale-boosting skills. While worn, it increases the wearer’s Charisma by +4.

 

Portal Lens
(by John Bornicke)

Activation: Wield
Affinities:
None
Size:
Small
Weight:
3 lb.
Occurrence:
Unique

This unique ter’angreal has been lying in the secret storerooms of the White Tower for generations, its use entirely unknown until recently. Alaindra, an Accepted in the Tower, working under the supervision of Janya Sedai, linked it to its description from an ancient text found with this item in the storerooms. So far, she has not been able to test the application of it, but is certain it will work as described.

This item appears as an age-darkened silver ring, 1 ft. across and flattened in 13 places along both sides as if by a precise hammer blow. The channeler may use this item to assist in the casting of the Use Portal Stone weave. Consider it an angreal with a power level of 1. Furthermore, if the channeler casts the weave through the lens, she (only the channeler) may see into the world or place she is traveling to (see Use Portal Stone weave) before she enters, and may choose whether or not to cross. The duration of the weave is changed to "concentration" for as long as the ring is held. The view seen during the initial casting may not be changed around by moving and will only last for as long as touch is maintained with the Portal Stone.

Puzzle Box
(by John Bornicke)

Activation: Weave Sacrifice; level 1 weave slot
Affinities:
Spirit
Size:
Tiny
Weight:
1 lb.
Occurrence:
Unique

This ter’angreal was recently brought to the sisters at Salidar by a young woman hoping to test for novice who claimed that her family had possessed it for generations. She said that she felt something funny about it and thought that maybe she, too, could be Aes Sedai. As it turns out, she was correct on both counts, and it is hoped that her surprising strength and seeming affinity with these items will allow her to become adept at the creation of ter’angreal.

This item appears as a black glass stone box, 4 inches square. Across the surface on five sides are gold seams in odd shapes similar to a child’s toy puzzle box. Spanning across the remaining surface is a solid gold circle. It is surmised that this device was used during the Age of Legends as a teaching tool.

While touching this device, the user channels Spirit into the gold circle and creates a dome-shaped weave, in a 25-foot radius circle. The user must maintain concentration and be within long range of the device or the Puzzle Box will stop functioning. All those who enter the area of effect must make a Will saving throw (DC 18) or become entrapped in a mental maze, while their bodies stand unmoving and unresponsive. Those entrapped are aware of all that happens to their bodies, but can do nothing about them while still in the maze. Targets must make three Intelligence Check (DC 16) to successfully navigate the maze. Each consecutive time a character enters the maze, the Int check DC is reduced by 2.

Ring of Sense Channeling
(by Mark Etter)

Activation: Wear
Affinities:
None
Size:
Diminutive
Weight:
Negligible
Occurrence:
Common

A ring made of silver with several crisscross patterns of gold wire surrounding it. It grows cold whenever the One Power is used within a range of 60 feet.

Searing Rod
(by John Bornicke)

Activation: Wield
Affinities:
None
Size:
Small
Weight:
2 lbs.
Occurrence:
Unique

This disturbing ter’angreal was found with a cache of items at the Hall of the Council in the apartments of Lord Bren, also known as the Forsaken Sammael, by several Asha’man. It appears as a thin rod, 2 feet in length, and made of a deep black and oily-feeling stone. Carved along its length are numerous human faces wailing in agony.

This terrible item inflicts searing damage upon all those touched by it, as if the rod were white hot metal. The wielder of the rod is immune to this effect. Although this item will affect people through clothes or other light garments, it is ineffective through any kind of armor. Those affected suffer 2d6 hp of damage and must make a Fortitude save (DC 16) or be stunned for 1 round. This item does not actually produce any heat and cannot ignite any materials.

Serpent’s Eye
(by John Bornicke)

Activation: Touch
Affinities:
None
Size:
Tiny
Weight:
½ lb.
Occurrence:
Rare

This strange ter’angreal was recently found in the possession of a wilder in Arad Doman who graciously turned it over to Teslan Sedai when questioned about it. It appears to be a snake coiled about itself into a ball 2 inches in diameter, made entirely of a moss colored stone.

When held, this ter’angreal prevents the bearer from speaking any untruth (Will save DC 30). It does not force the subject to answer questions and does not prevent misconceptions, it only prevents any word being spoken that the holder knows to be a lie.

Sheath of the Keen Blade
(by Mark Etter)

Activation: Special
Affinities:
None
Size:
Medium
Weight:
1 lb.
Occurrence:
Rare

Made during the War of Power in conjunction with power-wrought blades, these leather scabbards appear to be well-made, masterwork sheaths. When a sword is placed in the sheath, an enchantment is placed upon it. The blade becomes sharper than before and more powerful. The swords become keen (double the critical threat range) and grant a +1 bonus to the critical multiplier (example: x2 becomes x3). This last only for a single strike however. After that, the sword must be re-sheathed to use the power again. Unfortunately many past users did not realize that the added power was from the sheath. As a consequence, many have been discarded throughout the centuries.

The Jade Circle of Bienre Nemora
(by John Bornicke)

Activation: Wield
Affinities:
None
Size:
Small
Weight:
4 lb.
Occurrence:
Unique

Nemora Sedai discovered the Jade Circle during the terrible fighting that occurred during the Trolloc Wars. From her partially recover journals, we know when she found it, but as to where she was, other than in the ancient kingdom of Jaramide, nothing is known. It wasn’t until a short time ago that Martine Janata determined its use. This ter’angreal is a shaded green jade circle, 2 feet in diameter, with a 1 foot circle centered in it. Across the face on both sides are intricate geometric, mazelike carvings.

This powerful artifact from the Age of Legends aids in guarding one’s dreams. It is considered the equivalent of a sa’angreal with a power rating of 6 for purposes of casting the Dream Shielding weave.

The Veiled Widow
(by John Bornicke)

Activation: Weave sacrifice; 1 level weave slot
Affinities:
Air, Spirit, Water
Size:
Medium
Weight:
35 lbs.
Occurrence:
Unique

This unusual statue was recently unearthed in the ruins of ancient Corantheren in a farmer’s field, south of Baerlon. Through circumstance it has been traded several times and eventually ended up in the hands of the Salidar sisters while in Murandy.

This ter’angreal appears to be a brilliantly clear crystal statue, a pace high, of a veiled and hooded woman with her hands folded serenely together. Inscribed delicately along the base in the Old Tongue are the words "Grieve for thou art able, give comfort to the tears of the widow."

This ter’angreal has two powers. First, all those within a 50 foot radius circle, while it is activated, will be immune to any disease or infection. Furthermore, those within the area of effect also heal 3 extra hit points per hour of rest. The duration of this power is one full day from activation (sunrise to sunrise, or sunset etc.) The weave used for activation does not have to be held for this period. Once used, this function only works once per week.

Secondly, it can aid the user in casting any weave within the Healing talent as an angreal with a power rating of 3.

Voraelia’s Ring of Renewal
(by Timothy Flynn)

Activation: Wear
Affinities:
Spirit, Air, Water
Occurrence:
Unique

Voraelia was an Aes Sedai of some renown during the years of the Compact of the Ten Nations. She was a remarkable healer, and almost legendary for her help in battles against the trollocs. She fought with the brave warriors of Manetheren, but died roughly 3 years before the fall of that great nation. It is believed that many of her belongings were not brought back to the Tower; it is believed they could be found in her home that was once on the outskirts of Jara'copan. None have found her home yet, but many have tried. It is further believed she kept other "trinkets" hidden, as she often clashed (privately) with the leadership of the White Tower.

With this ring, all weaves within the Healing Talent use one weave slot lower than normal. The effect stacks with all other features of angreal, ter'angreal, or affinities (i.e., if you have all the listed affinities for a weave).

 

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