Awaken
(by John
Bornicke)
[Air, Spirit]
(Rare)
Level: 0-3
Casting Time: 1
action
Range: Close (25 ft
+ 5 ft. / 2 levels)
Target: See text
Duration: Concentration
Saving Throw: Will
negates (harmless)
Weave Resistance: Yes
This weave
will cause an unconscious target
to become immediately awake and alert.
If the target has been rendered unconscious,
or is below 0 hit points, the creature
affected will remain conscious for as
long as the channeler remains concentrating.
Otherwise the target will remain
awake or return to sleep as he chooses.
Casting
Level |
Area
of Effect |
0 |
1
creature or target |
1 |
5-foot
radius circle |
2 |
10-foot
radius circle |
3 |
20-foot
radius circle |
Persuasion
(by Evan
P. Langlinais)
[Air,
Fire, Spirit] Common
Level: 1-2
Casting Time: 1 action
Range: Close (25 ft.)
Target: One Person
Duration: Concentration
Saving Throw: Will negates
Weave Resistance: Yes
The channeler must be involved in a discussion with the target, and the
target must be aware of the channeler when the weave is cast. The weave
increases an NPC's disposition by one level (indifferent to friendly,
friendly to helpful, etc.) and gives a +5 to Diplomacy rolls for the channeler
when dealing with the target while the weave is in effect. The effect of
this weave cannot be stacked by using multiple weaves on the same
target, although the target's disposition may be increased using
Diplomacy or Charisma as detailed on page 200 of "The Wheel Of Time
Roleplaying Game." This effect lasts half-again as long as the
duration of time the weave was held on the target, not including any
time when the weave was tied off. The subtle fading of the weave means
that the target usually does not realize that they have acted on
anything other than their own volition.
+1 weave level: The channeler may leave a suggestion with the
target as an Instant Duration effect, lasting for channeler level *
hours or until the suggestion is carried out. The suggestion must be
simple and concrete in its objective, and is automatically negated if it
would cause the targets to knowingly put themselves at risk or is
completely contrary to their nature (GM's discretion). This effect
occurs only when the weave is released; if the Persuasion weave is tied
off, this effect cannot occur. A suggestion may be placed after
attempting to Persuade the target to a more friendly disposition, or
without attempting to do so at all using just the 2nd level weave. If
after Persuasion the target's disposition is helpful, they receive no
second saving throw to a suggestion made. If the target's disposition is
not helpful, or the weave is cast as a 2nd level weave without taking
the time to "Persuade" the target, then the target receives a
saving throw with a bonus relative to their current disposition to the channeler as detailed in the following table:
|
Attitude |
Bonus |
Friendly |
+0 |
Indifferent |
+4 |
Unfriendly |
+8 |
Hostile |
+12 |
Recommendation:
If the target of this weave is a Player Character, the GM might ask the
player to rate their attitude towards the channeler on a scale of 1 to
5, where 1 is Hostile and 5 is Helpful. If the player fails their save,
then they must act accordingly to the effect of the weave.
Example
of Play:
Nirdnail Sedai of the Green Ajah needs the help of a famously jaded
young nobleman to seek out a young darkfriend named Rothal Dran she
believes may be hiding on his property. She gets an audience with him,
and uses the Persuasion weave at second level as she lays out her case.
The noble, initially indifferent to her request, becomes more friendly
as she goes on (At the GM's discretion, if the player's role-playing of
the persuasion is sufficiently impressive, roll an opposed diplomacy
check (with the player's +5 bonus in effect) to give the player an
opportunity to increase the effect by another level of attitude in
addition to that of the weave), and at the conclusion of the meeting she
gives the Suggestion that he use all the resources at his command to
hunt down the ruffian. He responds with alacrity to her request,
summoning all of his household to seek out her quarry.
(Copyright Evan Langlinais and Drew Gillmore, September 2002)
Preservation
(by John
Bornicke)
[Earth,
Spirit, Water] (Rare)
Level: 0-2
Casting Time: 1 round
Range: Close (25 ft. + 5ft. / 2 levels)
Area: 1 Creature or object
Duration: Concentration
Saving Throw: None
Weave Resistance: No
This
little used weave prevents organic matter from drying out, decaying, or
putrefying. It can be used to prevent such mundane things as food or
drink from spoiling, or flowers from wilting, but can also be used to
prevent a body from decomposing. This weave is obviously most useful
when tied off.
Casting
Level |
Area
of Effect |
0 |
tiny-sized
creatures or objects |
1 |
small-sized
creature or object |
2 |
medium-sized
creature or object |
|