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ELEMENTALISM

This Talent, one of the most common among all the channeling traditions, relates to the control of the elements; the creation of light and fire, control over water, and the use of hardened air as a tool or weapon. (TWoT RPG pg. 171)

 

Cast Off
(by John Bornicke)

[Air] (Common)
Level:
2
Casting Time:
1 action
Range:
See text
Duration:
Instantaneous
Saving Throw:
Fort negates
Weave Resistance:
Yes

With this weave, a channeler is able to emit from her hands a 25-foot cone of force. Those in the area of effect who fails their Fortitude save are swept from their feet and toppled to the ground. Objects in the area of effect are swept away from the caster, to the limit of the cone. Large creatures, or objects that weigh more than 300 pounds, receive a +2 to their saving throw. For every size increment increase over Large, or for every additional 100 pounds over 300, the creature or object receives another +2 to its save.

This weave does not cause damage in and of itself. Nor does it discriminate between friend and foe. It is a sudden push, not a sustained force.

+2 Casting Levels: The caster may emit the force of this weave in a full circle around her, with a 25 ft. radius.

Clean
(by John Bornicke)

[Earth] (Common)
Level:
0-2
Casting Time:
1 action
Range:
Touch
Area:
See text
Duration:
Instantaneous
Saving Throw:
Will negates (harmless)
Weave Resistance:
Yes

This simple weave allows the caster to draw out particles of dirt, mud, grease, blood, etc from an object or area (see text), leaving a clean, freshly scrubbed look. If directed at an object, the excess matter will fall to the floor or if an area, then it will be pushed to the outer edge of the effect. A channeler may not move more material than is allowed by the level of the spell.

Casting Level Area of Effect Maximum Weight
0 3-foot radius circle or
medium-sized object
2 lbs.
1 5-foot radius circle
or large-sized object
8 lbs.
2 10-foot radius circle
or huge-sized object
16 lbs.

Create Ice
(by Brian Zednick)

[Air, Water] (Common)
Level:
0-5
Casting Time:
1 action
Range:
Medium (100 ft + 10 ft. /level)
Area:
See text
Duration:
Permanent
Saving Throw:
None
Weave Resistance:
No

This weave draws forth moisture from the air and freezes it into a block of ice. Larger blocks require more time to create (see brew times on table below).

A skilled sculptor may use this weave to create sculptures of ice. The quality and complexity of the sculpture is determined by the sculptor’s skill (Craft: Sculpting). The sculpture’s size is based upon the level at which the weave is cast, as shown on the table below.

The weave may be used to create ice around a creature, entrapping it. Damage caused by such use is 1d4+1 per round to the creature entrapped. If the creature is completely covered, there is a chance that it may suffocate (see Harden Air).

Casting Level Area of ice created Brew Time
0 1 cubic inch
(ice cube)
none
1 3 cubic inches
(small block)
none
2 1 cubic foot
(large block)
1 round
3 3 cubic feet
(sculpture-sized block)
2 rounds
4 10 cubic feet
(large sculpture, encase most creatures)
3 rounds
5 25 cubic feet 4 rounds

 

Drawing the Breath
(by John Bornicke)

[Air, Water] (Rare)
Level
: 0-4
Casting Time
: 1 action
Range
: Touch
Target
: One creature or object
Duration
: Concentration
Saving Throw
: Will negates (See text)
Weave Resistance
: Yes

This simple weave allows the caster to create a sphere of pure air around himself, another person, or an object designated by the caster. The sphere’s size and amount of air it will hold is based on the casting level (see chart below). The air pressure of the sphere is enough to hold out water (up to 50 ft. below the surface of water) and will filter out most harmful gases and smoke, unless those effects were created inside the sphere. The amount of breathable air within the sphere is based on the chart below. After the designated number of rounds elapses, the air becomes stale and unbreatheable.

If more than one person or creature shares the sphere, then divide the number of rounds of usable air by the number of creatures, with 4 small equaling one medium and 4 mediums equaling one large.

Casting Level Area of Effect Usable Air Example
0 1 ft. radius 20 rounds of air head-sized bubble
1 3 ft. radius 40 rounds of air closet-sized bubble
2 6 ft. radius 80 rounds of air size of small room
3 9 ft. radius 160 rounds of air size of normal room
4 12 ft. radius 320 rounds of air size of large room

 

Download Elementalism weaves in DOC format

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