Aeriform
Shield
(by David Benson)
[Air] (Lost)
Level: 2-5
Casting Time: 1
action
Range: Personal
Effect: Creates
mobile shield of air that protects
the caster while in melee combat
Duration: Concentration
(see text)
Saving Throw: None
Weave Resistance: No
The Aeriform
Shield weave allows a caster to
create a shield of air, similar to that which
is created with the zero-level Harden Air
weave. The Aeriform Shield, however, can
be moved about quickly so as to protect
the caster during melee combat. The
caster need not actually wield the shield;
it hovers about his body and is moved
mentally. Maintaining the shield during
combat is difficult and requires concentration
checks each round, regardless
of the caster’s activity during the
round (DC determined by level and version
of weave used).
Aeriform
Shield may not be
tied-off; to do so would render it
immobile and of little value as a protective
device. The shield in question is the size of a small shield, or multiple
small shields if more than one person is being protected, and its
protective value varies with the
level of the weave, as detailed below. Entries
marked with an asterisk denote alternate
castings of the weave at each level.
When casting the alternate version, the
additional persons being protected must be
within 10 feet of the caster and must be visible.
Casting
Level |
Defense
Bonus |
Concentration
Check |
2 |
+2
AC |
15 |
2* |
+1
AC, 1 additional person |
25 |
3 |
+3
AC |
20 |
3* |
+2
AC, 2 additional people |
30 |
4 |
+4
AC |
25 |
4* |
+3
AC, 3 additional people |
35 |
5 |
+5
AC |
30 |
5* |
+4
AC, 4 additional people |
40 |
Deflecting
the Shot
(by Randy Madden)
[Air] (Lost)
Level: 3
Casting Time: 1
action
Range: Personal
Effect: Protects
caster from projectile attacks
Duration: Concentration
Saving Throw: None
Weave Resistance: No
The
channeler of this weave is able to create
an immobile shield of air, 6 feet tall and
3 feet wide. The shield is invisible to anyone
who cannot see saidin or saidar. While
behind the shield, the channeler is afforded
100 percent cover from incoming missiles
attacks, up to and including large projectiles
such as ballista and catapult shot.
The channeler, at his option, may elect
to leave the projectiles that strike the shield
suspended in the air, or allow them to
harmlessly deflect away.
Notes: This
weave was used by Aginor in EotW
& Rand in tFoH. |
Ward
against Channelers
[
Fire, Spirit] (Common)
Level: 1-10
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Target: See text
Duration: Concentration
Saving Throw: None
Weave Resistance: No
You
create a dome-shaped weave around an area, through which channelers of the
same gender as you cannot pass. Channelers outside the dome cannot enter
it; channelers inside (including the caster) cannot exit it. Physical
objects, creatures, channelers of the opposite gender, and people of your
gender who cannot channel can pass through the boundaries of the dome
without affecting the weave.
This
weave typically appears as a dome, but its shape can be altered to any
equivalent volume when cast. When cast within an enclosed area, such as a
room or cavern, the weave tends to conform to the shape of the space.
Casting
Level |
Area |
1 |
5-ft.
radius circle |
2 |
10-ft.
radius circle or small room |
3 |
25-ft.
radius circle or large room |
4 |
50-ft.
radius circle or moderate-sized building |
5 |
150-ft.
radius circle or large building |
6 |
300-ft.
radius circle or very large building |
7 |
750-ft.
radius circle |
8 |
1500-ft.
radius circle |
9 |
1-mile
circle |
10 |
5-mile
circle |
Ward
Shadowspawn
(by Greth)
[Air,
Fire, Spirit] (Rare)
Level: 5
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One shadowspawn creature
Duration: Concentration
Saving Throw: Will negates (harmless)
Weave Resistance: Yes
You
weave a ward around a shadowspawn creature, which attaches itself to the
target and is mobile as the shadowspawn moves. For the duration of the
weave, the target is invulnerable to detection from Sense Shadowspawn,
though they remain vulnerable to mundane forms of detection, as well as
the smelling abilities of a Sniffer or a Wolfbrother.
Casting Level |
Target |
4 |
Medium or smaller |
5 |
Large |
6 |
Huge |
7 |
Gargantuan |
8 |
Colossal |
|