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WARDING

Wards protect the channeler, or an object or place, from the observation or interference of others. Warding is a very common Talent, especially Among the Aes Sedai.

The area encompassed by a warding weave cannot overlap, contain, or be contained within another warding weave. (TWoT RPG pg. 181)

 

Aeriform Shield
(by David Benson)

[Air] (Lost)
Level:
2-5
Casting Time:
1 action
Range:
Personal
Effect:
Creates mobile shield of air that protects the caster while in melee combat
Duration:
Concentration (see text)
Saving Throw:
None
Weave Resistance:
No

The Aeriform Shield weave allows a caster to create a shield of air, similar to that which is created with the zero-level Harden Air weave. The Aeriform Shield, however, can be moved about quickly so as to protect the caster during melee combat. The caster need not actually wield the shield; it hovers about his body and is moved mentally. Maintaining the shield during combat is difficult and requires concentration checks each round, regardless of the casterís activity during the round (DC determined by level and version of weave used).

Aeriform Shield may not be tied-off; to do so would render it immobile and of little value as a protective device. The shield in question is the size of a small shield, or multiple small shields if more than one person is being protected, and its protective value varies with the level of the weave, as detailed below. Entries marked with an asterisk denote alternate castings of the weave at each level. When casting the alternate version, the additional persons being protected must be within 10 feet of the caster and must be visible.

Casting Level Defense Bonus Concentration Check
2 +2 AC 15
2* +1 AC, 1 additional person 25
3 +3 AC 20
3* +2 AC, 2 additional people 30
4 +4 AC 25
4* +3 AC, 3 additional people 35
5 +5 AC 30
5* +4 AC, 4 additional people 40

Deflecting the Shot
(by Randy Madden)

[Air] (Lost)
Level:
3
Casting Time:
1 action
Range:
Personal
Effect:
Protects caster from projectile attacks
Duration:
Concentration
Saving Throw:
None
Weave Resistance:
No

The channeler of this weave is able to create an immobile shield of air, 6 feet tall and 3 feet wide. The shield is invisible to anyone who cannot see saidin or saidar. While behind the shield, the channeler is afforded 100 percent cover from incoming missiles attacks, up to and including large projectiles such as ballista and catapult shot. The channeler, at his option, may elect to leave the projectiles that strike the shield suspended in the air, or allow them to harmlessly deflect away.

Notes: This weave was used by Aginor in EotW & Rand in tFoH.

Ward against Channelers

[ Fire, Spirit] (Common)
Level: 1-10
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Target: See text
Duration: Concentration
Saving Throw: None
Weave Resistance: No

You create a dome-shaped weave around an area, through which channelers of the same gender as you cannot pass. Channelers outside the dome cannot enter it; channelers inside (including the caster) cannot exit it. Physical objects, creatures, channelers of the opposite gender, and people of your gender who cannot channel can pass through the boundaries of the dome without affecting the weave.

This weave typically appears as a dome, but its shape can be altered to any equivalent volume when cast. When cast within an enclosed area, such as a room or cavern, the weave tends to conform to the shape of the space.

Casting Level

Area

1 5-ft. radius circle
2 10-ft. radius circle or small room
3 25-ft. radius circle or large room
4 50-ft. radius circle or moderate-sized building
5 150-ft. radius circle or large building
6 300-ft. radius circle or very large building
7 750-ft. radius circle
8 1500-ft. radius circle
9 1-mile circle
10 5-mile circle

Ward Shadowspawn
(by Greth)

[Air, Fire, Spirit] (Rare)
Level: 5
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One shadowspawn creature
Duration: Concentration
Saving Throw: Will negates (harmless)
Weave Resistance: Yes

You weave a ward around a shadowspawn creature, which attaches itself to the target and is mobile as the shadowspawn moves. For the duration of the weave, the target is invulnerable to detection from Sense Shadowspawn, though they remain vulnerable to mundane forms of detection, as well as the smelling abilities of a Sniffer or a Wolfbrother.

Casting Level Target
4 Medium or smaller
5 Large
6 Huge
7 Gargantuan
8 Colossal

 

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