[ Cha Faile ] [ Court Bard ] [ Cuebiyar’al’shar ] [ Eagle-Eyed Archer ] [ Knifeman ] [ Scout ] [ Shen al Calhar ] [ Way-Maker ]
Cha
Faile (by
Lord Schpungus)
The name
Cha Faile actually refers to the young Cairhien and Tairen Aiel-alikes
in the service of Faile ni’Bashere t'Aybara, but the others left in
Cairhien are so similar to these that the name has become attached to
all such youngsters.
Hit
Die:
d8
Requirements:
To qualify to become a Cha Faile, a character must fulfill
all the following criteria.
-
Background:
Human, non-Aiel
-
Base Attack Bonus: +4
-
Feats: Dodge, Weapon Focus (any sword)
-
Skills: Any
5 of the following skills at the following ranks:
Balance 5, Bluff 5, Climb 5, Diplomacy 5, Disguise 5, Escape Artist
5, Gather Information 5, Hide 5, Intimidate 5, Jump 5, Move Silently
5, Search 5, Sense Motive 5, Spot 5, Tumble 5, Use Rope 5
-
Special: The character must have been in Cairhien when Rand and
the Aiel routed the Shaido from the siege or train under someone who
was.
Class
Skills: The Cha Faile's class skills (and the key ability
for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy
(Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha),
Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Search (Int),
Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).
Skill Points at Each Level:
2 + Int modifier.
|
|
Level |
BAB |
Fort |
Ref |
Will |
Def |
Rep |
Special |
1st |
+1 |
+0 |
+1 |
+0 |
+2 |
+0 |
Dance the
Swords |
2nd |
+2 |
+0 |
+2 |
+1 |
+3 |
+1 |
Feet of the
Aiel |
3rd |
+3 |
+1 |
+2 |
+1 |
+3 |
+0 |
Ji'e'toh (avenge
the innocent),
Special Ability |
4th |
+4 |
+1 |
+2 |
+2 |
+3 |
+1 |
Dance the
Swords |
5th |
+5 |
+1 |
+3 |
+2 |
+4 |
+0 |
Feet of the
Aiel, Special Ability |
6th |
+6 |
+2 |
+3 |
+3 |
+4 |
+1 |
Ji'e'toh (defend
near-siblings) |
7th |
+7 |
+2 |
+4 |
+3 |
+4 |
+0 |
Dance the
Swords, Special Ability |
8th |
+8 |
+2 |
+4 |
+4 |
+5 |
+1 |
Sei Faile |
9th |
+9 |
+3 |
+4 |
+5 |
+5 |
+0 |
Ji'e'toh (Water
Oath) |
10th |
+10 |
+3 |
+5 |
+6 |
+5 |
+1 |
Dance the
Swords |
Class
Features: All the
following are class features for the Cha Faile.
Weapon and Armor Proficiency:
The Cha Faile gains no additional weapon or armor proficiency
Dance the Swords:
Battle is a complex and terrifying dance. The dancers move with amazing
speed and precision. The most skilled at this dance are by far the Aiel,
but the Cha Faile, awed by the Aiel agility and speed, are learning the
ways of their idols. The Cha Faile gains +1 to initiative and dodge
bonuses at first level. The initiative bonus increases by one at 4th,
7th, and 10th levels, and the dodge increases at 7th level, up to a +4
to initiative and +2 to dodge at 10th level.
Feet of the Aiel:
In their training to become more like the Aiel, the Cha Faile
strive to
become faster than their regional counterparts. At 2nd level, the Cha
Faile’s base speed increases to 35 feet per round. At 5th level, her
speed increases to 40 feet per round.
Ji’e’toh:
Just as the Aiel have their code of ji’e’toh, so do the Cha
Faile.
Absurd and twisted as it is to the Aiel, the Cha Faile follow their
ji’e’toh with as much seriousness as the Aiel do.
-
At 3rd level, the
Cha Faile gains a +1 attack bonus against those who she believes has
hurt innocents.
-
At 6th level, her bonus for cooperation increases to +4
for aiding anyone she considers to be a near-sibling.
-
At 9th level, she
gains the Water Oath. When it seems that the Cha Faile will fail in
keeping a promise, she may make a Willpower check against a DC
of the GM’s discretion to re-roll the failing check. If the check
succeeds, then the check is re-rolled. If the willpower roll fails or
the second check fails as well, the Cha Faile suffers -1d4 to attacks,
AC, saves, and skill checks for 1d8 days due to her shame in failing a
promise.
Sei
Faile:
In the Old Tongue, “Eyes of the Falcon.” The Cha Faile are trained
to notice anything unusual in the area around them. At 8th level, the
Cha Faile gains a +2 bonus to her Search, Spot, and Sense Motive skills.
|
Special
Abilities:
The Cha Faile is a specialized fighter, but there are plenty of ways for
her to make herself distinct. At 3rd, 5th, and 7th levels, the Cha Faile
gains a special ability chosen from the ones below.
Blur of Steel:
The Cha Faile are quick and agile in the dance of battle. Once per two
Cha Faile levels per day, she may make an extra attack in a
round at her highest attack bonus, with a -2 modifier for all attacks
that round.
Nondescript: The Cha Faile are particularly adept at blending in with crowds. Anyone
attempting to Spot the Cha Faile in a crowd has their DC increased by
50%, whether an opposed Hide check or DC set by GM.
Feat: The Cha Faile may take a feat from the standard list instead of a
special ability, provided she has all the prerequisites.
Skill Emphasis: The Cha Faile may choose any two class skills.
She
gains a further +2 to checks made with these skills.
Increased Multiplier: Once per day, on a successful critical hit, the
Cha Faile may take the
critical multiplier for their sword and increase it by one. This must be
done before any damage has been rolled.
Agility: Once per day, for a period of ten rounds, the Cha Faile may take a
number off her attack bonus (up to half her base attack bonus, rounded
down) and add it to her Reflex save and Dodge bonus. This ability stacks
with Expertise.

|
|