Forkroot
numbs the afflicted, making it difficult to act or embrace the One
Power. It is especially useful against channelers due to this power. It
has a cool, minty taste that is easily disguised in tea or other
beverages. It is an herb that is at least fairly plentiful in the
Tarabon region, if not in other places.
Poison Type: Ingestion, Fort save (DC 17) against being poisoned
Damage: Temporary 1d6 Dex loss, unconscious/slowed, special*
*Special
Rare Knowledge: Forkroot temporarily prevents channelers from
channeling for 1d4 hours. If the channeler is unconscious, this starts
once the victim has regained consciousness.
-
Taraboner
herbalists have a 50% chance of knowing about forkroot, but
not its channeling effects
-
Professional
herbalists have a 25% chance, but not the channeling effects
-
Aes
Sedai have a 5% chance, but not the channeling effects
-
Yellow
Aes Sedai have a 3% chance of knowing about forkroot and its
channeling effects
-
All
others have no chance of knowing.
|
After
a character is poisoned, the GM rolls 1d6 for unconsciousness/slowed
results:
Roll |
Result |
1 |
25%
slowed 1d4 hours |
2 |
50%
slowed 1d4 hours |
3 |
75%
slowed 1d4 hours |
4 |
incapacitated
but conscious 1d4 hours |
5 |
unconscious
1d4 hours, 50% slowed for 1/4 the unconscious roll |
6 |
unconscious
1d6 hours, 50% slowed for 1/2 the unconscious roll |
|
|