The
corruption of the Blight is so terrible, it turned Bambi into Godzilla.
Blight-affected deer are not natural predators, but the mutative influence
of their territory has forced the dual roles of hunter and hunted upon
them, as it alters the ecosystem wherever it touches.
Deer found
in the Blight are unusually fast. They are omnivorous, and are commonly
encountered rushing en-mass to devour smaller creatures, and scavenging
from the leftovers of larger predators. They are not afraid of humans, but
are wary of predators, including much of the flora in the Blight.
Combat: The
docile deer found wandering the wild parts of the rest of the Westlands
does not exist in the Blight. These are vicious. If instigated, they
attack mindlessly, in a rush. A Blight deer that sees others of its herd
in combat will rush, not to their defense, but to consume as much of the
enemy as possible.
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Bloodlust
(Ex):
The creature is such a ferocious and terrible opponent that it will
continue to fight without penalty even while disabled or dying.
Frenzy:
1d4
rounds after entering battle, the Blight creature enters a frenzied
state from the blood scent. A frenzied Blight creature adds +2 to its
Str and Con and +2 hit points per HD and remains frenzied for 1d6 rounds
after the fight ends.
Poison
Attack: The creature's bite introduces a poison into its victim.
Type varies (select effect from Table 11-5, pg. 231 Core Rulebook 1).
Swiftness:
The Blight creature is much faster than its normal type. It may take
one extra partial action per round with no penalty.
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