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Cha Faile ] Court Bard ] Cuebiyar’al’shar ] Eagle-Eyed Archer ] [ Knifeman ] Scout ] Shen al Calhar ] Way-Maker ]

Knifeman (by Lord Schpungus)

Anyone can carry a knife, but the glamour of the sword and spear are quick to make men forget their danger. Easily concealable, quick, and quiet, a well-positioned knife or dagger can open the veins of peasant or noble with the same ease as coring an apple. A good knifeman can surprise even a trained swordsman or channeler if she appears helpless and unarmed. A master can split them faster than slicing a pear.

Hit Die: d6

Requirements: To qualify to become a knifeman, a character must fulfill all of the following requirements.

  • Base Attack Bonus: +4
  • Ability Score: Dex 16+
  • Feats: Dodge, Quick Draw, Weapon Finesse (dagger)

Skill points per level: (4 + Int)

Class Skills:
Balance (Dex), Bluff (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), Tumble (Dex), Use Rope (Dex)

 

Level BAB Fort Ref Will Def Rep Special
1st +0 +0 +2 +1 +0 +0 Knife Toss, Weapon Focus (dagger)
2nd +1 +0 +3 +1 +0 +0 Flick of the Wrist 1/2 lvl/day
3rd +2 +1 +4 +2 +1 +1 Two-dagger Fighting
4th +3 +1 +4 +3 +1 +0 Sneak Attack +1d6
5th +3 +1 +5 +3 +1 +1 Improved Critical (dagger)
6th +4 +2 +5 +3 +2 +0 Twist of the Knife
7th +5 +2 +6 +4 +2 +0 Sneak Attack +2d6
8th +6 +2 +6 +4 +2 +1 Weapon Specialization (dagger)
9th +6 +3 +6 +4 +3 +0 Superior Ambidexterity (dagger)
10th +7 +3 +7 +5 +3 +1 Improved Two-dagger Fighting

 

Class Features: The following are class features for the knifeman.

Weapon and Armor Proficiency:
The Knifeman gains no additional weapon or armor proficiency.

Knife Toss:
At 1st- level the Knifeman can now throw the dagger up to 30 ft. without incurring a range penalty. This feat applies only to the dagger.

Weapon Focus (dagger):
At 1st- level the Knifeman gains the feat Weapon Focus for the dagger.

Flick of the Wrist:
At 2nd- level, the Knifeman can draw and throw a dagger in the same motion, catching her enemies off guard. When the Knifeman uses this ability, her opponent is denied their Dex bonus, allowing the Knifeman to sneak attack them. The Knifeman can use this skill once per 2 levels per day, and must have no daggers in hand when attempting to use this ability. This ability works only on ranged attacks.

Two Dagger Fighting
At 3rd- level, when fighting with daggers, the Knifeman fights as if she had the feats Ambidexterity and Two-Weapon Fighting.

Sneak Attack:
Akin to the Wanderer’s (and Thief-Taker’s) Sneak Attack skills, the Knifeman gains Sneak Attack at 4th- level. Dice add to previous Sneak Attack dice. She gains more sneak attack dice at 7th- level.

Improved Critical (dagger):
At 5th-level, the Knifeman gains the feat Improved Critical (dagger).

Twist of the Knife:
At 6th-level, the Knifeman can use the dagger to greater effect in melee. For a -2 penalty to attack, the Knifeman adds 1d4 damage to a successful melee attack with the dagger.

Weapon Specialization (dagger):
At 8th-level, the Knifeman gains the feat Weapon Specialization (dagger). This gives a +2 bonus to damage done by the dagger.

Superior Ambidexterity (dagger):
At 9th-level, the Knifeman has become extremely skilled at fighting two-handed. This ability eliminates the remaining penalties for two-weapon fighting with daggers.

Improved Two-Dagger Fighting:
At 10th-level, the Knifeman can take an extra attack with her off hand, albeit at a –5 penalty.

 

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