Features: The following are class features for the knifeman.
Weapon and Armor Proficiency:
The Knifeman gains no additional weapon or armor proficiency.
At 1st- level the Knifeman can now throw the dagger up to 30 ft. without
incurring a range penalty. This feat applies only to the dagger.
Weapon Focus (dagger):
At 1st- level the Knifeman gains the feat Weapon Focus for the dagger.
Flick of the Wrist:
At 2nd- level, the Knifeman can draw and throw a dagger in the same
motion, catching her enemies off guard. When the Knifeman uses this
ability, her opponent is denied their Dex bonus, allowing the Knifeman
to sneak attack them. The Knifeman can use this skill once per 2 levels
per day, and must have no daggers in hand when attempting to use this
ability. This ability works only on ranged attacks.
Two Dagger Fighting
At 3rd- level, when fighting with daggers, the Knifeman fights as if she
had the feats Ambidexterity and Two-Weapon Fighting.
Akin to the Wanderer’s (and Thief-Taker’s) Sneak Attack skills, the
Knifeman gains Sneak Attack at 4th- level. Dice add to previous Sneak
Attack dice. She gains more sneak attack dice at 7th- level.
Improved Critical (dagger):
At 5th-level, the Knifeman gains the feat Improved Critical (dagger).
Twist of the Knife:
At 6th-level, the Knifeman can use the dagger to greater effect in
melee. For a -2 penalty to attack, the Knifeman adds 1d4 damage to a
successful melee attack with the dagger.
Weapon Specialization (dagger):
At 8th-level, the Knifeman gains the feat Weapon Specialization
(dagger). This gives a +2 bonus to damage done by the dagger.
Superior Ambidexterity (dagger):
At 9th-level, the Knifeman has become extremely skilled at fighting
two-handed. This ability eliminates the remaining penalties for
two-weapon fighting with daggers.
Improved Two-Dagger Fighting:
At 10th-level, the Knifeman can take an extra attack with her off hand,
albeit at a –5 penalty.